1 . Open the Blend 4 and create the new WPF application.
2. Add an image to the project through Add Existing item then drag and drop to the designer space.
3. After the image has been inserted to the designer space adjust the image using the selection tool to fit to the designer space. Now we are going to make this image to 3D using the following steps.
Go to the option Tools -> Make 3D image in the Blend.
4. In this step we are going to rotate this image in the 3D workspace. We have special tool in the tool box Camera Orbit to achieve this in Blend. Select the Camera Orbit.
5. Now click on the selected image and rotate it as per your wish.. Wow... its awesome.. It is really interesting to do the 3D animation with this option.
6. Once we have done this rotation with the image go to the Direction selection tool in the Toolbox and select the image. It will show the rotating tag with the image with green and red color. It will helpful to rotate the image as per your wish.
Generated XAML
<Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" x:Class="WpfApplication1.MainWindow" x:Name="Window" Title="MainWindow" Width="640" Height="480"> <Grid x:Name="LayoutRoot"> <Viewport3D Margin="130,25,205,36"> <Viewport3D.Camera> <PerspectiveCamera FieldOfView="45" FarPlaneDistance="100"
LookDirection="7.434,-1.118,-16.698"
NearPlaneDistance="0.1" Position="-7.434,1.118,16.698"
UpDirection="0.025,0.998,-0.056"/> </Viewport3D.Camera> <ModelVisual3D x:Name="ModelContainer"> <ModelVisual3D.Content> <GeometryModel3D x:Name="Model" d:Bounds="-7.58530183727034,-10,0,15.1706036745407,20,0"> <GeometryModel3D.Geometry> <MeshGeometry3D Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,
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0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,
0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,
0,1 0,0,10,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1"
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10,0 4.2140566,10,0 5.8996792,10,0 7.5853018,10,0"
TextureCoordinates="0,381 32.111111,381 64.222222,381 96.333333,381 128.44444,381 160.55556,
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84.666667 289,84.666667 0,42.333333 32.111111,42.333333 64.222222,42.333333 96.333333,
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TriangleIndices="0 1 10 1 11 10 1 2 11 2 12 11 2 3 12 3 13 12 3 4 13 4 14 13 4 5 14 5 15 14
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I hope after this .. You will be interested to work with 3D animation .. :)
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